Saturday, December 1, 2018

Mathematics for Computer Graphics PDF, ePub eBook


Mathematics for Computer Graphics.pdf


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Book Summary

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

File Name:Mathematics for Computer Graphics
Posted By:John A. Vince
Published on 2010-01-26 by Springer Science & Business Media
ISBN-10:1849960232
Status : AVAILABLE
Ratting: 4.6 of 5 | PDF File Ready to download
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